File:Physics of JellyCar- Soft Body Physics Explained

In this video I visually explain all of the elements involved in creating a (2D) soft-body physics simulation like the one I created for the JellyCar series.

JellyCar Worlds releases December 8th on Steam, Nintendo Switch, and iOS! More details at: https://jellycargame.com

0:00 Intro 0:36 Points 1:07 Shapes 1:30 Collision Detection 6:20 Springs 8:30 Maintaining Shape 9:23 Shape Matching 11:52 Moving Platforms 12:46 Joints 14:52 Shape Changing 15:08 Triggers 16:07 Outro


 * 1) gamedev #physics #maths #indiegames #jellycar